From August 25th to 28th 2026, the G4F team will be at Gamescom in Cologne, reconnecting with key players in the video game industry and discussing the projects shaping the interactive experiences of tomorrow.
Gamescom is much more than just a business show, it’s a chance to meet developers, publishers, partners, and creators from all over the world, and to share our passion for video games on an international scale.
This 2026 edition comes at a particularly exciting time for us, with several ambitious productions currently in development, some recently unveiled, and others about to be released.
A BUSY YEAR BEHIND THE STUDIO
Our teams have kept up a steady stream of releases since the start of the year, with an ever more diverse range of collaborations.

Styx: Blades of Greed
Cyanide / Nacon
celebrating the return of the famous goblin in a new stealth adventure, where every sound makes a difference (full audio service).

Darwin’s Paradox!
KONAMI
supporting the sound design, integration, and mixing of the game, since the very beginning of the production, till the release, alongside the inhouse sound designer.

Cthulhu: The Cosmic Abyss
Big Bad Wolf / NACON
supervising and editing the soundtrack composed by Nicolas Garcia, awarded the Crystal Pine Award. Sound Design, integration and mix on all platforms.

Fading Echo
Emeteria / New Tales
including sound design, foley recordings, audio integration, post-production, and mixing by G4F Prod, as well as the music production with Maxwell Sterling as composer, and the OST distribution by G4F Records.

CAIRN
The Game Bakers
editing the soundtrack, alongside a physical release on vinyl and CD

Tides of Tomorrow
Digixart / THQ
including music supervision, legal, and the OST distribution by G4F Records

Dragonkin: The Banished
Eko Software / Nacon
including sound design, audio integration, post-production and mixing by G4F Prod.

Sovereign Tower
WILD WITS / Curve Games
Including music supervision and OST distribution, as well as the casting of singer Hildegard von Blingin’ for the game.
Worlds as different as ever: a Lovecraftian descent, an enchanted archipelago, or an Arthurian kingdom to manage: the diversity of these productions perfectly reflects what drives us: giving every game an identity all its own.
SOUND, OUR FAVORITE PLAYGROUND




At G4F, we see sound as a cornerstone of the interactive experience. Sound design, audio integration, composition, music supervision, editing, voice, spatialization, mixing: every project is a new opportunity to build a bespoke sonic identity that serves gameplay, storytelling, and above all, emotion.
Our role is to support studios and publishers at every step of this process, adapting to their technical and creative constraints as well as their production needs, whatever the scale of the project.
COME MEET US IN COLOGNE

We’ll be at the French Pavilion, Booth B025, from August 25th to 28th 2026.
Whether you’re an independent developer, an established studio, a publisher, or a future partner, we’d love to chat with you!
Got a project in the works? An audio challenge to solve? An idea to explore? Gamescom is the perfect time to talk about it.
A WORD FROM THE TEAM
“We can’t wait to reconnect with the whole industry in Cologne this year — it’s always the moment we enjoy most, sharing what we’ve been working on and hearing what everyone else has in store.”
“Gamescom is THE place to see what’s happening elsewhere in Europe and come back full of new ideas to try out in the studio“
Join us from August 25 to 28, 2026, French Pavilion, Booth B025!










