On June 18–19, 2026, the G4F PROD team will be attending Game Camp in Lille to reconnect with key players in the video game industry and discuss the projects shaping the interactive experiences of tomorrow.
For us, Game Camp is much more than just a professional trade show. It is a unique opportunity to meet developers, publishers, partners, and creators, share experiences, and discover the innovations that will define the industry in the years ahead.
This 2026 edition holds special significance, as it comes during an especially exciting period for G4F PROD, with several ambitious productions currently in development or recently unveiled.
An Intense Start to the Year for Our Teams
The year got off to a flying start for our music supervision and publishing team. Releases have followed one another with the soundtracks of Tides of Tomorrow and Cairn, both accompanied by physical vinyl and CD editions for players, collectors, and video game music enthusiasts.


This momentum continues with Fading Echo, whose soundtrack further enriches a constantly growing catalog. These collaborations reflect the strong growth of our video game music production activities and demonstrate the trust that studios and composers place in G4F PROD.

Today, video game music goes far beyond the interactive experience itself: it is listened to, collected, and has become an essential part of the identity of the works it accompanies.
Ever More Ambitious Worlds
Beyond music publishing, our teams continue working on several highly anticipated productions.

With Cthulhu: The Cosmic Abyss, cosmic horror reaches a new level through an adventure blending investigation, psychological tension, and deep-sea exploration. It is a rich and demanding universe where every detail contributes to strengthening player immersion.

Another major project this year, Styx: Blades of Greed, marks the return of the famous goblin in a brand-new stealth adventure. Combining discretion, strategy, and freedom of approach, the game stays true to the spirit of a franchise beloved by fans of the genre.
Alongside these titles, productions such as Darwin’s Paradox!, Tour de France 2026, and Fury Ball showcase the diversity of projects supported by G4F PROD, spanning adventure, sports, action, and more unconventional experiences.

Sound as a Driver of Immersion
At G4F PROD, we consider sound to be a fundamental element of the interactive experience. Sound design, audio integration, music composition, music supervision, publishing, voice production, spatial audio, and mixing: every project is an opportunity to create a unique sonic identity that serves gameplay, storytelling, and emotion.
Our role is to support studios throughout this process by providing solutions tailored to their technical, artistic, and production requirements.
Meet Us at Game Camp
Whether you are an independent developer, an established studio, a publisher, or a technology partner, we would be delighted to meet and talk with you during these two days.
Do you have a project in development? An audio challenge to solve? An idea you would like to explore?
Let’s take advantage of Game Camp to discuss it.
We look forward to reconnecting with the video game community in Lille and sharing our passion for the interactive experiences that will shape the years to come.
Vincent Percevault CEO / Isabelle Ballet Audio Director / Jean-Loup Francoz Marketing Manager
See you on June 18–19, 2026, at Game Camp!





