6 August 2026 Back to blog

From August 25th to 28th 2026, the G4F team will be at Gamescom in Cologne, reconnecting with key players in the video game industry and discussing the projects shaping the interactive experiences of tomorrow. 

Gamescom is much more than just a business show, it’s a chance to meet developers, publishers, partners, and creators from all over the world, and to share our passion for video games on an international scale. 

This 2026 edition comes at a particularly exciting time for us, with several ambitious productions currently in development, some recently unveiled, and others about to be released.

A BUSY YEAR BEHIND THE STUDIO

Our teams have kept up a steady stream of releases since the start of the year, with an ever more diverse range of collaborations. 

celebrating the return of the famous goblin in a new stealth adventure, where every sound makes a difference (full audio service).

supporting the sound design, integration, and mixing of the game, since the very beginning of the production, till the release, alongside the inhouse sound designer.

supervising and editing the soundtrack composed by Nicolas Garcia, awarded the Crystal Pine Award. Sound Design, integration and mix on all platforms.

including sound design, foley recordings, audio integration, post-production, and mixing by G4F Prod, as well as the music production with Maxwell Sterling as composer, and the OST distribution by G4F Records.

editing the soundtrack, alongside a physical release on vinyl and CD

including music supervision, legal, and the OST distribution by G4F Records

including sound design, audio integration, post-production and mixing by G4F Prod. 

Including music supervision and OST distribution, as well as the casting of singer Hildegard von Blingin’ for the game.

Worlds as different as ever: a Lovecraftian descent, an enchanted archipelago, or an Arthurian kingdom to manage: the diversity of these productions perfectly reflects what drives us: giving every game an identity all its own.

SOUND, OUR FAVORITE PLAYGROUND

At G4F, we see sound as a cornerstone of the interactive experience. Sound design, audio integration, composition, music supervision, editing, voice, spatialization, mixing: every project is a new opportunity to build a bespoke sonic identity that serves gameplay, storytelling, and above all, emotion. 

Our role is to support studios and publishers at every step of this process, adapting to their technical and creative constraints as well as their production needs, whatever the scale of the project. 

COME MEET US IN COLOGNE

Whether you’re an independent developer, an established studio, a publisher, or a future partner, we’d love to chat with you! 

Got a project in the works? An audio challenge to solve? An idea to explore? Gamescom is the perfect time to talk about it. 

A WORD FROM THE TEAM

We can’t wait to reconnect with the whole industry in Cologne this year — it’s always the moment we enjoy most, sharing what we’ve been working on and hearing what everyone else has in store.” 

Gamescom is THE place to see what’s happening elsewhere in Europe and come back full of new ideas to try out in the studio