{"id":7152,"date":"2026-08-13T16:30:00","date_gmt":"2026-08-13T14:30:00","guid":{"rendered":"https:\/\/www.g4f-prod.com\/?p=7152"},"modified":"2026-08-13T16:36:20","modified_gmt":"2026-08-13T14:36:20","slug":"fading-echo-making-waves-with-sound","status":"publish","type":"post","link":"https:\/\/www.g4f-prod.com\/en\/fading-echo-making-waves-with-sound\/","title":{"rendered":"Fading Echo: Making Waves with Sound!"},"content":{"rendered":"\n<p>Released on July 21st, <strong><em>Fading Echo<\/em><\/strong> is available on PC (Steam, Epic Games Store), ahead of an upcoming release on Switch 2, PlayStation 5, and Xbox Series X|S later this year. This debut game from studio <strong>Emeteria<\/strong>, developed for <strong>New Tales<\/strong>, received glowing reviews from the press right from launch, driven by an elemental combat system that critics praised. A success that <strong>G4F<\/strong> is proud to have contributed to, having signed off on the game&#8217;s entire sound design.<\/p>\n\n\n\n<div style=\"height:37px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">FADING ECHO, IN A NUTSHELL<\/h2>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" data-id=\"7155\" src=\"https:\/\/www.g4f-prod.com\/wp-content\/uploads\/2026\/08\/Fading-Echo-Screenshots-3-1024x576.png\" alt=\"\" class=\"wp-image-7155\"\/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" data-id=\"7161\" src=\"https:\/\/www.g4f-prod.com\/wp-content\/uploads\/2026\/08\/4._step_into_the_echoverse_1920x1080-1024x576.jpg\" alt=\"\" class=\"wp-image-7161\"\/><\/figure>\n<\/figure>\n\n\n\n<p><\/p>\n\n\n\n<p><em><strong>Fading Echo<\/strong><\/em> is an action-adventure game in which players take on the role of <strong>One<\/strong>, a young heroine who can manipulate water and trigger elemental reactions to fight, explore, and solve puzzles. Her journey takes her across <strong>Corel <\/strong>and its fragmented worlds as she attempts to uncover the mystery behind the corruption threatening to make her universe disappear.<\/p>\n\n\n\n<div style=\"height:37px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">SOUND BUILT FOR A WORLD IN A THOUSAND PIECES<\/h2>\n\n\n\n<p>In <strong><em>Fading<\/em><\/strong><em> <strong>Echo<\/strong><\/em>, everything revolves around manipulating the elements and constantly switching from one to another. Each element needed its own acoustic signature, instantly recognizable to players in the heat of the action: water and its splashes, lava and its low rumbles, corruption and its distortions, as well as the entire world surrounding One. A precision job designed so that sound guides the action as much as it accompanies it.<\/p>\n\n\n\n<p><strong>G4F<\/strong> handled the game&#8217;s sound design, audio integration, post-production, and mixing, and took care of distributing the soundtrack. End-to-end support, from creating the sound effects to integrating them into the game engine.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-2 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" data-id=\"7162\" src=\"https:\/\/www.g4f-prod.com\/wp-content\/uploads\/2026\/08\/Fading-Echo-review-1024x576.webp\" alt=\"\" class=\"wp-image-7162\"\/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" data-id=\"7165\" src=\"https:\/\/www.g4f-prod.com\/wp-content\/uploads\/2026\/08\/Ue_ygro-Screenshot-2026.07.15-22.22.20.66-1024x576.webp\" alt=\"\" class=\"wp-image-7165\"\/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" data-id=\"7169\" src=\"https:\/\/www.g4f-prod.com\/wp-content\/uploads\/2026\/08\/Fading-Echo-Screenshots-5-1-1024x576.png\" alt=\"\" class=\"wp-image-7169\"\/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"739\" height=\"415\" data-id=\"7163\" src=\"https:\/\/www.g4f-prod.com\/wp-content\/uploads\/2026\/08\/images-2.jpg\" alt=\"\" class=\"wp-image-7163\"\/><\/figure>\n<\/figure>\n\n\n\n<div style=\"height:52px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">A LIVELY, ORGANIC, PLAYFUL ATMOSPHERE<\/h2>\n\n\n\n<p>The result perfectly matches the game&#8217;s identity: colorful art direction and a decidedly playful tone, right down to the small sound effects that accompany combat. Together, this gives <strong><em>Fading<\/em><\/strong><em> <strong>Echo<\/strong><\/em> a lively soundscape, almost cartoonish at times, that beautifully complements its bold visual world.<\/p>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-3 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"739\" height=\"415\" data-id=\"7166\" src=\"https:\/\/www.g4f-prod.com\/wp-content\/uploads\/2026\/08\/images-3.jpg\" alt=\"\" class=\"wp-image-7166\"\/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" data-id=\"7168\" src=\"https:\/\/www.g4f-prod.com\/wp-content\/uploads\/2026\/08\/fading-echo-screenshot-1-1-1024x576.jpg\" alt=\"\" class=\"wp-image-7168\"\/><\/figure>\n<\/figure>\n\n\n\n<div style=\"height:8px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.g4f-prod.com\/wp-content\/uploads\/2026\/08\/fading-echo-screenshot-5-1024x576.jpg\" alt=\"\" class=\"wp-image-7170\"\/><\/figure>\n\n\n\n<div style=\"height:37px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p>The voice cast reinforces this identity, with voices like <strong>Laura<\/strong> <strong>Bailey<\/strong>, <strong>Samantha<\/strong> <strong>Beart<\/strong>, and <strong>Matt<\/strong> <strong>Mercer<\/strong> bringing to life the characters who accompany <strong>One<\/strong> throughout her journey.<\/p>\n\n\n\n<div style=\"height:37px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">A WORD STRAIGHT FROM THE SOURCE<\/h2>\n\n\n\n<p>To give the sounds a texture all their own, the team chose to step out of the studio and record part of their sound material on location, at the facilities of foley artist <strong>Florian<\/strong> <strong>Fabre<\/strong>, in Charente.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"768\" src=\"https:\/\/www.g4f-prod.com\/wp-content\/uploads\/2026\/08\/IMG_20251001_101816-1024x768.jpg\" alt=\"\" class=\"wp-image-7174\"\/><\/figure>\n\n\n\n<div style=\"height:46px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"has-black-color has-text-color has-link-color wp-elements-7e8e62d26398c5916d952ca083dd2573\"><em>&#8220;We loved taking the time to record sounds in Florian Fabre&#8217;s studio, to give the different sounds a unique touch. Getting out and breaking our studio habits completely changes the approach: we&#8217;re no longer limited by soundbanks, we create the sound directly. You make it with your hands, testing, breaking, rubbing materials together until you find the right texture for each element in the game.<\/em><\/p>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color wp-elements-f0643a8808b1a144839dd586f9765d5c\"><em>That time spent on location, with <strong>Florian&#8217;s<\/strong> equipment and experience, let us get sounds we could never have recreated otherwise, and to really nail the identity of each element. It&#8217;s this kind of detail that, added up, gives the game its whole sonic personality.&#8221;<\/em><\/p>\n<\/blockquote>\n\n\n\n<div style=\"height:27px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"alignleft size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"2400\" height=\"1700\" src=\"https:\/\/www.g4f-prod.com\/wp-content\/uploads\/2026\/08\/Fading-Echo-Vinyle-Front.png\" alt=\"\" class=\"wp-image-7183\" style=\"aspect-ratio:16\/9;object-fit:cover;width:464px;height:auto\"\/><\/figure>\n<\/div>\n\n\n<p class=\"has-text-align-left\">Discover <em><strong>Fading Echo<\/strong><\/em> now on&nbsp;<a href=\"https:\/\/store.steampowered.com\/app\/2467880\/Fading_Echo\/\" target=\"_blank\" rel=\"noreferrer noopener\">Steam<\/a>.&nbsp;<\/p>\n\n\n\n<p class=\"has-text-align-left\">You can also find the OST available directly&nbsp;<a href=\"https:\/\/g4f-records.myshopify.com\/products\/fading-echo-vinyl-edition\" target=\"_blank\" rel=\"noreferrer noopener\">here<\/a>!<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In Fading Echo, everything revolves around manipulating the elements and constantly switching between them. Each element needed its own distinct sonic signature, instantly recognizable by players in the heat of the action: water and its splashes, lava and its deep rumbling, corruption and its distortions, as well as the entire world surrounding One. A meticulous approach, designed to make sound a guiding force as much as an accompaniment.<\/p>\n","protected":false},"author":9,"featured_media":7153,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[566,567,568,569,570],"tags":[582],"class_list":["post-7152","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-audio-en","category-localization","category-mixing","category-music-en","category-sound-design-2","tag-soundtrack-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Fading Echo: Making Waves with Sound! - G4F Prod<\/title>\n<meta name=\"description\" content=\"G4F handled the game&#039;s sound design, audio integration, post-production, and mixing, while also overseeing the distribution of the original soundtrack. 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